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The country of Veluna occupies an important position in the world that we know today. Nestled up against the northern edges of the Lortmil Mountains, almost all traffic heading west must pass through Veluna. The Iron Woods mark the eastern border of Veluna with the Viscounty of Verbobonc. Though cartographers show the majority of the woods falling within Veluna’s borders, the common folk agree that the patrol you just met in the woods determines whose land you are on. Our northern border is the mighty Velverdyva River. It separates Veluna from Furyondy all the way to the Fals River fork. From there on the Fals river marks the northern border of Veluna up to the edge of the Yatil Mountains. From there it follows the edge of the mountain range till it reaches Fals Gap. This marks the western most point of Veluna. The exact border in the Southern Lorridges is sketchy as Veluna, Bissel, and Gran March all claim various parts of the hills. Add to that the Gnomes (Noniz) and Dwarves (Dwur) with their fiercely independent clans and the hills are a patchwork of tough rugged groups holding tight to their land.

The Lortmils is a low chain of mountains, often fading into hills, containing a handful of very imposing peaks. Historically, the demihumans of these mountains have fought long and hard to drive out the humanoids and monsters, culminating in the Hateful Wars which led to the creation of the Pomarj, from whence many red glowing eyes look back to their "birthright" and seek to regain it. The Dwarves (Dwurs), Mountain Dwarves, and Gnomes (Noniz) of these mountains are supported by the bordering kingdoms of Lorrish, Valkurl, and indirectly by small tribes of aarakocra that fly the central spine of the Lortmils. The wealth of the Lortmils is great, with excellent gems, ores, and precious metals. Some of the dwarven clan leaders here are said to be as rich as princes. Across the rich valley almost all woodlands of note have been clear-cut leaving only the Ironwood on the eastern border, the Dapple wood, and Asnath Copse as the remaining woodlands in Veluna. The rest of Veluna is made up of rolling farmlands. Veluna’s major exports are foodstuff and livestock. Veluna claims the northern edges of the Lortmils and a sliver of the Yatil Mountains where most of our precious metals mines are located. For river traffic the Velverdyva River is navigable to boats of all sizes almost up to where the Fals River branches off. The Fals River is navigable to barges all the way to the city of Thornwood in Bissel. The waters enrich the soils and team with a variety of fish spawning from the Sea. Veluna does not sport any towns of major size on the Velverdyva as they all lie on the Furyondy side of the river. Rhennee bargefolk who find themselves unwelcome on the northern shores often tie up on the Veluna side at towns like Tempton, where they are welcome.

The Archclericy supports a well-kept road system. Cobblestone roads connect most towns of decent size. The roads are patrolled by mounted soldiers regularly and are quite safe. On the map of Veluna the large road that heads from Devarnish to Mitrik and beyond is the Great Western Road. Roads that are a bit smaller in size are two lane cobblestone roads. The thin roads that stretch between some of the smaller cities are gravel roads but are still in very good shape. Often the roads pierce through rich noble fields filled with sheep, goats or horses. Farms with grain and vegetables are split by trees and hedge rows that divide the peasants plots from their neighbors. Plots of one family are often spread over several different areas often a mile or so apart because over the generations marriages and deaths divide and recombine plots.


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