

Veluna 596 CY
ith Herion's
forces pushed from the Vale of Luna, the nation's focus turns to rebuilding the Peace, Reason and Serenity shattered by
the war. The wounds of war have cut deep into the land and hearts of the Raoans. These wounds will take a long time to
heal, and the scars are already appearing...
The Church has become much more vigilant (and active) than in the past, hoping to eliminate
Herion-like threats before they can take hold and grow. What does this mean to those outside the Church? And those
outside 'nice' society?
The unsettled Grayington situation is prominent in the minds of the people. Will the estranged
diocese be returned to the fold? What does the future hold for the Sarneths?
Yes, Peace, Reason and Serenity seem to have returned to the Vale, but are we worthy of those
boons? How long will it last? Herion's army may be gone, but is there another threat about to step into the void?
Is Herion gone for good, or will he be back?
Module: | VEL6-01: Release the Hounds (APL 2-8) |
Author: | Tom McGrath |
Blurb: | In the wake of the Herion's invasion of northwestern Veluna, many human communities were overrun and slaughtered. A few found a means to survive under the thumb of Herion's forces. One group made some hard choices and found a new path. What repurcussions these choices have is up to the PCs who find them. |
Premiere: | Bashcon 2006 |
Module: | VEL6-02: Scum and Villainy (APL 2-8) |
Author: | Evan Miller |
Blurb: | In uncertain times, uncertainty itself becomes the enemy. The only certainty is that loyalties will be questioned and that those whose loyalties are questioned will be brought to heel.
Tables should be formed with characters that would not come into conflict over Church and Pack allegiances. |
Premiere: | GemCon 2006 |
Module: | VEL6-03: Circular Logic (APL 6-12) |
Author: | Thad Parsons and Sven |
Blurb: | It's not over. Veluna does not stand at the end of history, however much it may seem so. Death is not the end of the cycle. Death is only that which comes before the next beginning. Are you ready to clear away the past and begin again? A fresh start for characters level 4 to 14. |
Premiere: | GemCon 2006 |
Module: | VEL6-04 Shadowdancing (APL 6-12) |
Co-Authors: | Brian Gilkison and Brian Buxton |
Blurb: | When a man falls dead at your feet, you know the day isn't going to be dull. When it turns out he's a member of a powerful organization, and that he's not the only one that's turned up dead, it gets your attention. When investigations lead into a whole other world... it must be an adventure! |
Premiere: | Memorial Day weekend 2006 |
Module: | VEL6-05: Fox and Hounds (APL 2-8) |
Author: | David Kerscher and Tom McGrath |
Blurb: | What would normally be an inconsequential altercation in a tavern becomes much more when one of the participants is the nephew of the Canon. Now it seems everyone wants to find him, but all for very different reasons. Who will you side with?
This adventure is a sequel to VEL6-01: Release the Hounds, though it is not required that the same character plays both. |
Premiere: | WKRP in Cincinnati 2006 |
Module: | VEL6-06: The Dark Path(APL 6-12) |
Author: | Cary Bishop |
Blurb: | The life of an adventurer is one of constant conflict of the soul within as well as with adversaries without. The character will contend with both, and face the consequence of each, in an effort to ensure that vanquished threat to Veluna remains so. A Veluna regional adventure wherein PCs may forward the cause of good or commit themselves entirely to evil. |
Premiere: | WKRP in Cincinnati 2006 |
Module: | VEL6-07: The Ever-Turning Path (APL 2-8) |
Author: | Thad Parsons |
Blurb: | Another gala celebration at Castle Sepher? After all, the last one went so well! However, House Landis is celebrating the happiest news they've had since they built the castle four years ago, so one must forgive them for tempting history to repeat itself. A celebration of marriage for characters level 1 to 10. |
Premiere: | Weekend in Veluna 2006 |
Module: | VEL6-08: Heart's Lament (APL 6-14) |
Co-Authors: | Jeff Richards & Lynn Register |
Blurb: | Eldried Sarneth is planning to marry once again, in an effort to reestablish the shattered Sarneth line. In order to win the favor of his noble bride, she demands he must recover Heart's Lament, a long lost relic of ancient Flan worship. The elder Sarneth looks to the heroes of Veluna to aid him in his quest for the lady's hand.
It is recommended that this adventure be played by characters sympathetic to the plight of the Velunan nobility. |
Premiere: | Weekend in Veluna 2006 |
Module: | VEL6-09: Whither Shandalanar (APL 2-12) |
Co-Authors: | Chris Johnson |
Blurb: | There are many questions about Shandalanar's past, but the character's decisions and actions in this adventure will determine the answer to the question of Shandalanar's future, and perhaps much more. |
Premiere: | Weekend in Veluna 2006 |
Module: | VELINT6-01: Misunderstood (cLvl 1) |
Co-Authors: | Jannelle Middleton and Michael White |
Blurb: | A member of the colleges of Mitrik wishes you to check up on an old friend of hers. Stop by for tea and crumpets. Have a chat. Seems simple enough. A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | Origins 2006 |
Module: | VELINT6-02 Widow's Lament (cLvl 1) |
Co-Authors: | Ben Mazur |
Blurb: | The shadow cast by the lich Herion is slowly lifting from Veluna. Yet stragglers from his army still lurk in the dark places of the land. As refugees stream back to their cities, you must help a war widow who worries that her lost husband and sons may now be among Herion's remaining forces. A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | WKRP in Cincinnati 2006 |
DUNGEONS & DRAGONS, D & D, GREYHAWK, WORLD OF GREYHAWK and RPGA
are registered trademarks of Wizards of the Coast, Inc. DUNGEON MASTER, MONSTER MANUAL
are trademarks of Wizards of the Coast, Inc. All Wizards of the Coast characters,
character names, and the distinctive likenesses thereof are trademarks owned by
Wizards of the Coast, Inc. Wizards of the Coast, Inc. is a subsidiary of Hasbro, Inc.
This Web site is authorized for the sole purpose of endorsing and promoting the
Wizards of the Coast's Living Greyhawk campaign. Use of the name of any product without
mention of trademark status should not be taken as a challenge to such status.