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Veluna 597 CY

Module: VEL7-01: Beneath the Rock (APL 2-12)
Author: Ben Mazur
Blurb: Natural disasters have a way of undermining the most careful of preparations. Thus, despite extensive planning, a sudden earthquake has left members of the dwarven Clan Rockhammer trapped in their own mines in the Lortmils. Which brave souls will don helmet and pickaxe on this mission to extract the excavators? An underground Veluna regional adventure for APLs 2-12.
Premiere: Bashcon 2007

Module: VEL7-02: Idle Hands (APL 2-8)
Author: David Kerscher
Blurb: Helping a lady in distress. Escorting travelers. Delivering a package. All parts of many adventures, but can they be an adventure unto themselves? Either a very simple or a very complex one-round Regional adventure set in the Archclericy of Veluna for characters level 1-10 (APLs 2-8). Parties that include PCs subject to "Enmity of the Nobility" (from VEL6-08 Heart's Lament) will not be able to experience the entire adventure
Premiere: MVC 2007

Module: VEL7-03: Unlamented (APL 6-12)
Author: Tom McGrath
Blurb: 

A research expedition to the temple where “Heart’s Lament” was rediscovered has gone missing. The Museum of Mitrik, the College of the Arcane, and House Mori are looking for a few heroic and knowledgeable adventures who are large of heart (but not of size) to find the expedition members and see if there is more to this seemingly simple shrine.

This is a loose sequel to VEL6-08 Heart's Lament that is not terribly centaur-friendly. Players that have not played VEL6-08 should not play this adventure, as spoilers are inevitable.

Premiere: MVC 2007

Module: VEL7-04: Chasing Keys (APL 6-12)
Author: Dan Erbacher and Shawn Merwin
Blurb: The assassination of Baron Stephen Nital has stoked the firestorm of accusation and political maneuvering between the church and nobility. The force behind the assassination needs to be brought to justice. But conflicting forces have other plans.
Premiere: Weekend in Veluna 2007

Module: VEL7-05: Hound at Bay (APL 2-8)
Author: Tom McGrath
Blurb: An ill wind is blowing in Whitehale Diocese. Some believe that fanning the flames will bring a reprieve from tyranny while others fear the flames of rebellion. Others look on to see what benefit they can gain from turmoil. Which side will you choose? A Veluna regional scenario for characters, APL 2-8.
Premiere: Weekend in Veluna 2007

Module: VEL7-06: Border Watch (APL 2-12)
Author: Brian Gilkison
Blurb: Rumbles of war in the Baklunish West have prompted Canon Truft to begin closing Veluna's borders, prompting an outcry from factions both noble and religious. But is the internal dissent due to what some see as an unreasoned decision, or to his choice for the vanguard of the Vale's defense? The security of Veluna is being entrusted to ... bards? Rao help us all. A one-round regional adventure set in the Archclericy of Veluna that allows for real characters to shine.
Premiere: Weekend in Veluna 2007

Module: VEL7-07: Harbinger of Shadows (APL 6-14)
Author: Lynn Register
Blurb: 

Redin Sarneth tossed and turned, his sheets soaked with sweat, shadows flitting in and out of his fevered dreams. Something hid in the darkness just out of sight, some presence. In a voice cracked with the age of the oldest scrolls, it spoke in a whisper..... "I am not the pretender Sancredia. I AM ... THE END." A two round Veluna regional adventure that ties up loose ends, for characters level 4-15 (APLs 6-14).

This adventure includes an extended play option, which could include untiered encounters.

Premiere: Weekend in Veluna 2007

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