

Veluna 593 CY
n 593 CY, Veluna's heroes discovered that many
of the perils they had faced so far were not as separate as they had seemed. Hints of a single will behind the diverse attacks began to surface
and a name was whispered by trembling lips: The One. What the One sought, or why he sought it in Veluna were still unknown. The valor of Veluna's
heroes still held back the terror, but how long could the mien of serenity be maintained? Death was stalking the peace-loving followers of Rao
and the only rational reaction was fear.
Module: | VEL3-01: Lost Secret of the Lortmils (APL 6-10) |
Author: | Greg Bartholomew |
Blurb: | An old friend asks for your aid once more to search for two wayward friends. It seems they found an ancient tablet lost for centuries that turned out to be a map. Where this map leads however is a mystery and what might be found there could be the darkest secret Veluna has ever kept. An adventure for character levels 5-12. |
Premiere: | OrbCon 2003 |
Module: | VEL3-02: The Wing of a Butterfly (APL 2-10) |
Series: | Traveler's Saga (Part 4) |
Author: | Victor Long |
Blurb: | The druids know that nature is in a very delicate balance. For every action, there is an equal and opposite reaction. But, what they do not share is the fact that for every hurricane there is a single butterfly whose wing flapped and caused the breeze, which tipped the balance, creating the storm from the calm. What they do not even suspect is that, just as nature has its butterflies, so fate has hers. |
Premiere: | OrbCon 2003 |
Module: | VEL3-03: A Family Affair (APL 6-12) |
Series: | Traveler's Saga (spin-off) |
Author: | Jared Fegan |
Blurb: | News has come again that the town of Sugarberg is in dire straits. The High Roads Trading Company wants you to investigate robbery, as a few local businesses have been robbed of supplies and money. Is it a plague of Sancredia, little folk getting revenge, or a cutthroat thieves guild? Whatever it is it's not the norm, but what is in Sugarberg? Time is short and tempers are high. Can you solve the mystery in Sugarberg? |
Premiere: | Mahoning Valley Con 2003 |
Module: | VEL3-04: Shrouded In Mist (APL 4-12) |
Series: | Paranoia and Deceit (Part 2) |
Author: | Tim Sech |
Blurb: | A light mist falls on the city of Whitehale as tensions remain high since the attacks on the villages near Castle Sepher. Sir Ellard Rojan still stubbornly denies help from Mitrik and yet has found nothing but dead ends and frustration. Can the Hextorites be that quiet? |
Premiere: | Mahoning Valley Con 2003 |
Module: | VEL3-05: Eye Hand Coordination (APL 4-12) |
Series: | sequel to VEL2-05: The Catacombs of Mitrik |
Author: | Mark Middleton |
Blurb: | While traveling through Veluna a very peculiar boy runs up to your group yelling, "HELP! My home is being attacked and I can't wake up my mom." After that startling jolt from this boy your first question is to ask "Why us and how did you find us?" The reply was one you weren't expecting, "One of you is a Legendary Hero of Veluna aren't you?" the boy replies with a big smile. It is recommended that PCs with the Veluna Legendary Mark of the Hero should play this event. |
Premiere: | WKRP in Cincinnati 2003 |
Module: | VEL3-06: Spire of Herion's Malice(APL 4-12) |
Series: | Rings of Austor (Part 4) |
Author: | David Christ |
Blurb: | The Fals river rolls lazily westward through the Diocese of Falsridge. Flatbottom barges ply their trade from Mitrik to Thornwood and points west and though political tensions may be rising between the east and west the flow of money and travelers rolls on as always. Just north of where the Fals River crosses over into Bissel sits the little town of Quishern, a salt of the earth town that scratches out a living by lumbering the local forest for wood to send south to Delkellet. Its only notable feature is the huge looming landmark known as Krag Spire. It rises far over the valley that the little town calls home. All is not well in Quishern lately. Dark shadows creep throughout the town and the villagers are paralyzed in fear over what they want. Each night as the sunsets and the shadow of the spire stretches across town the same voice whispers from the darkness. "Give me what I want, give me my due, give me what I want, or the shadows shall consume you." This adventure is fully compliant with the new revised D&D Core Rules. |
Premiere: | WKRP in Cincinnati 2003 |
Module: | VEL3-07: Pixie in a Bottle (APL ??) |
Series: | Pixie Series (Part 2 of 3) |
Author: | Michael White |
Blurb: | The curator of the museum of Mitrik is looking for some adventurers to do some field research into the origins of a mysterious object that was found in his basement. *Special Note* When arranging groups for this event please make an effort to only have one person with the sprite in a bottle (listed on the cert as Curse of the Decrepit One) from VEL2-08: What's Behind This Crate?. |
Premiere: | Weekend in Veluna 2003 |
Module: | VEL3-08: Escape from Shandalanar (APL 2-12) |
Series: | Traveler's Saga (Part 5 of 5) |
Author: | Victor Long |
Blurb: | The bards of Veluna speak of a town where everything is horror. Horror and pain. A town from where there is no escape from the creatures that crawl on the crust of the land, from the lost and the hopeless and the broken and the doomed. The bards speak of a town and the name of the town they speak of is: Shandalanar. And, there can be no escape. |
Premiere: | Weekend in Veluna 2003 |
Module: | VEL3-09: The Accursed Rings (APL 6-14) |
Author: | Tim Sech and Chuck James |
Blurb: | Three rings forged from fire and metal unknown. Three rings that have stumped scholars for over a year as to what their true purpose is. One ring in the hands of the 'One' while two rings are held in two cities kept hidden away from even the most devout. Locked deep away with the Vale's best guarding them while Veluna's citizens go about their day...then it turns into night and the two rings begin the call... It is recommended that at least some of the players have played in any of the Rings series, Paranoia and Deceit, and Lost Secret of the Lortmils before playing this module. |
Premiere: | Weekend in Veluna 2003 |
Module: | VELInt3-01: Of Mines and Men (cLvl 1) |
Author: | Evan Miller |
Blurb: | When four separate trading companies all claim ownership of the same mine, the feathers start flying. Especially when one of the most valuable veins of silver to be seen in years is discovered in it. The problem is, everyone has disappeared from the mines along with the deeds. Can you figure out what happened and who owns the mine? A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | September 2003 |
Module: | VELInt3-02: The Bishop's Gift (cLvl 1) |
Author: | Jeff Richards |
Blurb: | A new bishop is being ordained in Mitrik. Many influential citizent wish to curry the political favor of this new authority figure in the Church of Rao. A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | September 2003 |
Module: | VELInt3-03: Crimson Steeple (cLvl 1) |
Author: | Russell Akred |
Blurb: | A young boy needs the help of some stout adventurers to help him travel to a mining colony in the Lortmil Mountains. Seems easy enough especially with the Knights of Veluna back on patrol, but did he mention that the colony was one full of lepers? A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | September 2003 |
Module: | VELInt3-04: Ad Populum (cLvl 1) |
Author: | Rory MacLeod |
Blurb: | A popular former cleric of Rao has gathered pilgrims for a journey to the Circle of Hands. Will you protect the flock or turn the pilgrims against the cleric, as the Church requests? A Veluna Regional Introductory adventure for first level PCs only. |
Premiere: | Weekend in Veluna 2003 |
DUNGEONS & DRAGONS, D & D, GREYHAWK, WORLD OF GREYHAWK and RPGA
are registered trademarks of Wizards of the Coast, Inc. DUNGEON MASTER, MONSTER MANUAL
are trademarks of Wizards of the Coast, Inc. All Wizards of the Coast characters,
character names, and the distinctive likenesses thereof are trademarks owned by
Wizards of the Coast, Inc. Wizards of the Coast, Inc. is a subsidiary of Hasbro, Inc.
This Web site is authorized for the sole purpose of endorsing and promoting the
Wizards of the Coast's Living Greyhawk campaign. Use of the name of any product without
mention of trademark status should not be taken as a challenge to such status.