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he Realm of Veluna supports a great variety of peoples. History has colored the majority of Velunese opinions about the known peoples either for or against these races and classes.

Nineteen out of twenty Velunans work the land. They are simple good people that trust the Nobles and Clericy to act as their honarable protectors, fair taskmasters and moral guides. In return they toil the land bringing food and minerals to their lords the Nobility and Church. The Nobility takes a part of the harvest in taxes and the church in tithings leaving the poor peasant an amount that varies from Barony to Barony. The upper five percent are the ones that achieve or are born into greatness that raise them to being the leaders of Veluna.

Race
Elves
Dwarves
Gnomes
Halflings
Half Elves
Half Orcs
Asherati
Desert Centaurs
Scabland Half Orcs
Badland Dwarf

Human Races
Baklunish
Flan
Oeridians
Olman
Rhennee
Suloise

Adventurer Trades
Barbarians
Monks
Bards
Swashbuckler
Paladin
Clerics
Favoured Soul
Druids
Rangers
Scout
Rogues
Marshal
Fighters
Hexblade
Sorcerers & Wizards
Warmage

Adventurers fit into a different group. One that lives outside social norms. In some lands they could be called villeins (a class of feudal serfs who held the legal status of freemen in their dealings with all people except their lord). They are not bound to a lord or his land. They are free to travel and because of that are usually the new faces in town, the unknown element. This may get a variety of responces from Velunans. New Races from the Bright lands have been reported as well as a few new adventurer types that don't fit into our old groups. Some are listed here.
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